Intertops Rules
Intertops Rules
Please consider the Intertops rules and regulations. If you have any questions regarding our rules, please contact our service team at bet@intertops.eu. Further information can be found in our Help section.
SECTION 1: GENERAL
SECTION 2: MINIMUM AND MAXIMUM STAKE AMOUNTS AND BONUS OFFERINGS
SECTION 3: PAYMENT AND ACCOUNTING
SECTION 4: U.S. MAJOR LEAGUE SPORTS
SECTION 5: BOXING/UFC/MMA, GOLF, MOTOR SPORTS, TENNIS, SNOOKER, DARTS, WINTER SPORTS, CYCLING, HORSE RACING AND AUSSIE RULES
SECTION 6: SOCCER AND OTHER EUROPEAN TEAM SPORTS
SECTION 7: NON-SPORTS
SECTION 8: LIVE BETTING
 
 
SECTION 6: SOCCER AND OTHER EUROPEAN TEAM SPORTS

6.1. For all soccer (including MLS, NASL and WUSA) and other European team sports such as Ice Hockey (including World and Olympic tournaments), Handball, Volleyball (including World League) and Basketball (including World and Olympic tournaments), the home team is listed first. For NHL Ice Hockey Betting Rules, please see SECTION 4: US Major League Sports, Rule 4.2 

6.2. Overtime
a) For all bets on soccer (including MLS, NASL and WUSA), the result of the game is decided after 90 minutes of play whereby injury/stoppage time is taken into consideration until the final whistle. Unless otherwise stipulated, over time and penalty shoot-outs are not taken into consideration for soccer bets.

b) For all bets on European/international ice hockey, the result of the game is decided after regulation (60 minutes). Unless otherwise stipulated, over time and penalty shoot-outs are not taken into consideration for European/international ice hockey bets.

c) For all bets on Handball, the result of the game is decided after regulation (60 minutes). Unless otherwise stipulated, over time and 7-meter shoot-outs are not taken into consideration for Handball bets.

d) For all bets on Basketball, the final result (including overtime) is valid for betting purposes.

6.3. Bets on soccer may be made on a home team win (1), road/away team win (2) or a draw (0) unless otherwise stipulated. Parlay bets are available, and all selections must be correct in order to win. 

6.4. When betting on the first goalscorer, last goalscorer or anytime goalscorer of a game, bets on players who do not take part in the match will be refunded. When betting on the first goalscorer of a game, all bets on players that come on as substitutes after the first goal, try, point, etc has been scored will be refunded. All bets on goalscorers are valid for regular time.

6.5. Abandoned soccer matches: All bets are void apart from markets where the outcome is already determined.

6.6. Games are official after:

  • SOCCER (EUROPEAN FOOTBALL): Eighty five (85) minutes of play. 
  • HANDBALL: Fifty five (55) minutes of play.
  • EUROPEAN BASKETBALL: Thirty five (35) minutes of play. 
  • EUROPEAN ICE HOCKEY: Fifty five (55) minutes of play. 
  • RUGBY: Seventy five (75) minutes of play.

6.7. Intertops Fantasy Matchups - This encompasses fictional match-ups of two teams playing in the same or different competitions. Winner for betting purposes are determined as follows: Both teams must play at least 85 minutes of their respective games for your bet to have action. Unless otherwise stipulated, over time and penalty shoot-outs do not count for betting purposes.

A win is better than a loss or draw in their respective fixtures. A draw is better than a loss in their respective fixtures. 

  • If teams are tied - The winner is decided by the team with the better goal difference (goals scored vs. goals conceded).
  • If teams are still tied - The winner is decided by the team that scored the most goals in their respective games.
  • If teams are still tied - The draw option is correct.
6.8. Match Specials
  • For the bet 'Player to score the team's winning goal' to win, the player's team must win by exactly one goal difference and the respective player must score the last goal for his team.
  • Unless otherwise stipulated, own-goals do not count for betting purposes.

6.9. Volleyball: Match-up betting is based upon correctly selecting the team that officially wins the match. In the event of a match starting - with the first serve of the match - but not being completed for whatever reason or a match not starting at all, all bets are refunded.

6.10. When betting on Cricket, all bets relating to one innings will be refunded if less than 20 Overs are completed. Unless a draw/tie is posted on the board as one of the options available to wager on, tied Sunday League matches will be refunded. For limited-over knockout matches, the team progressing to the next round will be deemed the winner. 

6.11. Scorecast (First Player To Score and Correct Score): To win you must successfully forecast both the player who will score the first goal in a selected match and also the correct score after 90 minutes play. Scorecasts are available on all matches where Correct Score and First Player To Score odds are quoted on this website. If your selected player joins the match after the first goal has been scored or does not take part in the game, Scorecast bets will be refunded. Own goals do not count for Scorecast purposes.

6.12. Both Halves Betting: This is a bet on a team to win the first half AND the second half of the match. The team you select must outscore its opponent in both halves of the match in order for your bet to win.

6.13. 50/50 Betting: "Goalkeeper To Touch The Ball". For betting purposes the goalkeeper must touch the ball between the whistle to start the match and the final whistle.This does not include the half time interval. "Match Goals" for the option 'Odd or Even' for betting purposes 'Zero' is classed as 'Even'.

6.14. Next Goal...Odd or Even Minute: Odds on "No Goal" available on request. Injury time is counted as the 45th and 90th minute.

6.15. Which Team Will Receive The 1st Card? If two players are booked at the same time, for betting purposes the winner will be the player who is shown the card first by the referee. Price available on request for "No Card".

6.16. Team To Have The 1st Corner: Price available on request for "No Corner".

6.17 Double Chance Bets are settled on the following possible outcomes in a specified football match – e.g. Celtic versus Rangers would appear as:
Home/Draw – Celtic to win/Match to end in a draw
Away/Draw – Rangers to win/Match to end in a draw
Home/Away – Celtic to win/Rangers to win

6.18 Correct Score

This allows you to place a bet correctly predicting the final score on the match. Odds for unusual correct scores such as 7-5 are available.

6.19 Time of first goal

This allows you to place a bet on when the first goal will be scored in the match. Winners will be determined by whatever time the relevant governing body release as the time of the first goal (when they release their official results at the end of the game), and will be the winner for betting purposes.

6.20 Half time / Full time betting

This is a bet on the double result of the match. First you must correctly predict what the outcome will be at halftime (either the home team leading, a draw or the away team leading ) and then you must correctly predict the final result of the game (either a home win, a draw or an away win).

6.21 Halftime result

This is a straight bet on the outcome of the match at halftime. You can bet on either the home team leading, a draw or the away team leading.

6.22 Score / No Score

This option allows you to bet on whether a specific team will or will not score a goal in the match.

6.23 Match Goals

This allows you to correctly predict the combined total number of goals scored by both teams in the match.

6.24 Handicap betting (1-x-2)

Three-way handicap betting is available where one team receives a 1 goal start.
For example. Man Utd v Everton (0-1)
A bet for Man Utd -1 goal handicap wins if Man Utd wins by at least 2 goals.
A bet for The Draw (0-1) wins if Man Utd wins by exactly 1 goal.
A bet for Everton +1 goal wins if the game is A Draw or if Everton wins the game

6.25 Asian Handicap

This bet can be in the form of a single or double handicap. In a single handicap one team is favored to win by a certain number of goals, which is known as the handicap. This is then subtracted from the final result to determine the winner.

There is also the possibility of a “Draw No Bet” line, in which case there is no handicap, and all stakes are refunded if the match ends in a draw.

In a double handicap the game has two different handicaps involved, and the stake is split in half between them. Please see the examples of all possible double handicaps below.

Team          Handicap        Odds
Arsenal      -0, -0.5        -110 (1.91)
Leeds        +0, +0.5        -110 (1.91)

Betting on Arsenal
• Arsenal wins: your bet wins, as both halves cover their respective handicaps (-0 and -0.5)
• Arsenal draws: you lose half your bet (half the bet ends in a “push,” while the other half loses)
• Arsenal loses: your bet loses as both sides fail to cover their handicaps

Betting on Leeds
• Leeds wins: your bet wins, as both halves cover their respective handicaps (+0 and +0.5)
• Leeds draws: you win half your bet (half the bet ends in a “push,” while the other half wins)
• Leeds loses: your bet loses, as both sides fail to cover their handicaps

Team         Handicap          Odds
Arsenal      -0.5, -1        -110 (1.91)
Leeds       +0.5, +1        -110 (1.91)

Betting on Arsenal
• Arsenal wins by 2 goals or more: your bet wins, as both halves cover their respective handicaps (-0.5 and -1)
• Arsenal wins by 1 goal: you win half your bet (half the bet ends in a “push,” while the other half wins)
• Arsenal draws or loses: your bet loses as both sides fail to cover their handicaps

Betting on Leeds
• Leeds wins or draws: your bet wins, as both halves cover their respective handicaps (+0.5 and +1)
• Leeds loses by 1 goal: you lose half your bet (half the bet ends in a “push,” while the other half loses)
• Leeds loses by 2 goals or more: your bet loses, as both sides fail to cover their handicaps

Team          Handicap          Odds
Arsenal      -1, -1.5       -110 (1.91)
Leeds       +1, +1.5       -110 (1.91)

Betting on Arsenal
• Arsenal wins by 2 goals or more: your bet wins, as both halves cover their respective handicaps (-1 and -1.5)
• Arsenal wins by 1 goal: you lose half your bet (half the bet ends in a “push,” while the other half loses)
• Arsenal draws or loses: your bet loses as both sides fail to cover their handicaps

Betting on Leeds
• Leeds wins or draws: your bet wins, as both halves cover their respective handicaps (+1 and +1.5)
• Leeds loses by 1 goal: you win half your bet (half the bet ends in a “push,” while the other half wins)

Team         Handicap        Odds
Arsenal      -1.5, -2       -110 (1.91)
Leeds        +1.5, +2     -110 (1.91)

Betting on Arsenal
• Arsenal wins by 3 goals or more: you bet wins, as both halves cover their respective handicaps (-1.5 and -2)
• Arsenal wins by 2 goals: you win half your bet (half the bet ends in a “push,” while the other half wins)
• Arsenal wins by 1 goal, draw or lose: you bet loses as both sides fail to cover their handicaps

Betting on Leeds
• Leeds wins, draw or lose by 1 goal: your bet wins, as both halves cover their respective handicaps (+1.5 and +2)
• Leeds loses by 2 goals: you lose half your bet (half the bet ends in a “push,” while the other half loses)
• Leeds loses by 3 goals or more: your bet loses, as both sides fail to cover their handicap

Team       Handicap        Odds
Arsenal    -2, -2.5      -110 (1.91)
Leeds      +2, +2.5     -110 (1.91)

Betting on Arsenal
• Arsenal wins by 3 goals or more: you bet wins, as both halves cover their respective handicaps (-2 and -2.5)
• Arsenal wins by 2 goals: you lose half your bet (half the bet ends in a “push,” while the other half loses)
• Arsenal wins by 1 goal, draw or lose: your bet loses as both sides fail to cover their handicaps

Betting on Leeds
• Leeds wins, draw or lose by 1 goal: your bet wins, as both halves cover their respective handicaps (+2 and +2.5)
• Leeds loses by 2 goals: you win half your bet (half the bet ends in a “push,” while the other half wins)
• Leeds loses by 3 goals or more: your bet loses, as both sides fail to cover their handicaps.

6.26 Futsal

i. Match Betting: Predict the result of the match. Extra time does not count.
ii. Handicap Betting: Predict the result of the match once the handicap spread has been applied to the actual scores. Extra time does not count,
iii. Total Goals: Predict whether the total goals scored in a match will be over or under a specific number. Extra time does not count.

6.27 Rugby

General
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time. If a venue is changed from the one advertised, then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.

Abandoned matches:
All bets are void apart from markets where the outcome is already determined

Postponed matches:
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive)

Match betting:
When match odds are quoted for both outright win and handicap betting (unless the handicap or a qualifying price is requested), all bets will be settled as outright win. Where only handicap betting is available, bets will be settled at the advertised handicap at the price available at the time the bet was struck.

Handicap betting - In two-way markets bets are void in the event of a tie.

Total points 2-way - Where scores are level with the total points taken, bets will be void

Six Nations specials
To win the Triple Crown: Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.
To win the Grand Slam: Any participant must win all their five matches.
To win the Six Nations outright: If two teams finish joint top of the Six Nations league on the same number of points, official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.
Six Nations tournament top tryscorer: All-in play or not. Dead-Heat rules apply
 
back to top
Login here
Register now!
$200 New Customer Bonus!
Intertops Casino Classic!
Win in our Casino!
$30,000 Wheel of Fortune!
Win in the Casino!
Freerolls!